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Stoddard GURPS Thaumatology: Magical Styles (PDF) by Sean Punch GURPS Magical Styles: Dungeon Magic (PDF) by Sean Punch GURPS Magical Styles: Horror Magic (PDF) by Sean Punch GURPS Thaumatology: Ritual Path Magic (PDF) by Jason "PK" Levine GURPS Thaumatology: Sorcery (PDF) by Jason "PK" Levine GURPS Thaumatology: Chinese Elemental Powers (PDF) by William H.
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Stoddard GURPS Social Engineering: Pulling Rank (PDF) by Sean Punch GURPS Social Engineering: Keeping in Contact (PDF) by Kelly Pedersen GURPS Thaumatology by Phil Masters Extends further the rules about magic, adding ceremonial, spirit, runic, freeform, material (alchemy, herbalism), and real-world-inspired magic. GURPS Social Engineering: Back to School (PDF) by William H. GURPS Social Engineering (PDF) by William H. GURPS Powers by Sean Punch Extends the basic character creation rules to better handle high powered characters, and allow highly detailed customization of powers in which each power consists of a range of abilities (ie, advantages) and a talent, with a "source" and a "focus", adding color and helping to tie together the abilities, and an additional "power modifier" that acts like an enhancement (rare) or limitation to the power as a whole. GURPS Mass Combat (PDF), by David Pulver Gives rules for large-scale battles between military units, as well as allowing for the actions of player characters. GURPS Martial Arts by Peter Dell'Orto Includes new perks, skills, techniques, styles, weapons, and extended combat and injury rules, as well as history on the martial arts, pregenerated NPCs, and ideas for martial-arts campaigns.
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Stoddard GURPS Magic Magic rules from the Basic set are expanded, detailing a large number of spells, and rules for alternative magic systems, magic item creation, alchemy etc. GURPS Boardroom and Curia (PDF) by Matt Rigsgby GURPS City Stats (PDF) by William H. These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations. It is also included in the purchaseable GM's screen.
Gurps 3rd edition combat mechanica pdf#
GURPS Update The official conversion guide from 3rd to 4th edition, released as a free PDF file. Freely available as a PDF from the Steve Jackson Games website Warehouse 23.
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GURPS Ultra-Lite Core GURPS rules condensed to a single page. Unlike the 3E version of GURPS Lite, this did not include Magery or any spells, but does include the new "Jumper" Advantage. It is freely available, as a PDF from the Steve Jackson Games website Warehouse 23. It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing. GURPS Basic Set: Characters GURPS Basic Set: Campaigns GURPS GM's Screen Free core books GURPS Lite A 32-page introduction to the rules of GURPS based on the core rules in the GURPS 4e Basic Set (mainly Characters).
Gurps 3rd edition combat mechanica plus#
These are the books necessary to play, with the core rules used in all settings ( GURPS Basic Set: Characters and Campaigns), plus basic accessories.
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